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The purpose of this study is to verify whether dysfunctional beliefs have a mediating effect onthe influence of college students' self-efficacy on smartphone game addiction. We conducted astudy on 323 university students, and it was investigated through questionnaires measuringsmartphone game addiction, self-efficacy, and dysfunction belief. As a result, there was asignificant negative correlation between self-efficacy and dysfunctional beliefs, self-efficacy andsmartphone game addiction, and a positive correlation between dysfunctional beliefs andsmartphone game addiction. And it was found that self-efficacy had a statistically significantnegative effect on smartphone game addiction and dysfunctional belief, and dysfunctional beliefhad a significant positive effect on smartphone game addiction. In addition, the mediating effectof dysfunctional beliefs was significantly confirmed in the relationship between self-efficacy andsmartphone game addiction.


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Smartphone game addiction, Self-efficacy, Dysfunctional belief